- Kitana Mortal Kombat X Move List Xbox One
- Mortal Kombat X Moves List Xbox One
- Mortal Kombat Complete Move List
Mortal Kombat is back and bloodier than ever with an all new list of Fatalities and Brutalities in Mortal Kombat X (aka Mortal Kombat 10.)
PC / Arcade Fatalities List Loading Fatality is a finishing move in Mortal Kombat that depicts the winner of a match brutally ending the life of their opponent.
All characters in Mortal Kombat X have multiple Brutalities and Fatalities that can be performed at the end of the match. A few of these moves will be unlocked by default and you’ll see them in the moves list, and the rest need to be unlocked to be shown there.
- Jan 4, 2019 - Your ultimate resource for Mortal Kombat X combos. The 1+3 is a grab but you can also hit LB to grab on xbox or L1 on playstation.
- ~~>X-RAY MOVES: Also new to this version of Mortal Kombat are X-RAY MOVES. In order to pull one of these off, you must have filled all three tiers of the Super Meter. The button combination is the same for each character and will be noted in their respective Move Lists.
There are two primary ways to unlock a Fatality or Brutality to be shown in the moves list. You can purchase it with Koins in the Krypt, or you can perform the move listed below in a match and it will show up just the same.
Note that this list assumes you use the default button layout. If you have changed your button layout from the standard button layout, you’ll need to do some testing to figure out which button you need to press.
All ranges listed are required. Close range means within throw distance, mid range means jumping distance, and long range means all the way across the screen.
For the Brutalities, if there isn’t a variation listed, then assume it can be performed using any of the variations.
Mortal Kombat X Fatalities and Brutalities for PS4 and PS3
Cassie Cage
Fatalities:
Bubble Head – Forward, Down, Back, Forward, Square (mid range)
Selfie – Down, Forward, Down, Back (close range)
Brutalities:
Between the Eyes – With at least 50% of your health left, get the kill shot with Single Shot (Back, Forward, Square) from mid range
Hat’s Off – Can’t lose any rounds, get the killing blow with Kick Abuse (Forward, Down, Square) and then hold Up before the third hit lands
Pop Goes – Using the Hollywood variation, you must hit the opponent with four Nutcrackers (Back, Down, X), and then get the killing blow with a Nutcracker as well
Beat Down – Using the Brawler variation, finish the final round with at least a three hit combo that ends with Take Down (Back, Forward, X)
Half Day – Using the Spec Ops variation, you must hit with American Ways (Down, Back, X) five times, and finish the match with Target Paint (Down, Down, Square + R2) from mid range
D’Vorah
Fatalities:
Bug Me – Back, Forward, Back, X (mid range)
Heart Broken – Forward, Back, Forward, Triangle (close range)
Brutalities:
Migraine – With at least 50% of your health left, kill your opponent with Ovipositor Charge (Down, Back, Circle) and hold Forward while the move executes
Fly Swatter – Kill the opponent with a four hit combo that ends with the Backward Air Throw (Down + Throw, Back)
Incubate – Using the Brood Mother variation. you must land three Krawler attacks (Down, Forward, X), and then get the killing blow with any Throw (X + X)
Bug Zapper – Using the Swarm Queen variation, stun your opponent with Bug Bomb (Down, Forward, Square + R2) and then get the killing blow with Infestation (Down, Back, Square + R2)
Acid Burn – Using the Venomous variation, you must connect with all nine hits from Bug Spray (Down, Forward, Square + R2) and get the killing blow with it
Ermac
Fatalities:
Head Out – Forward, Down, Down, Up (mid range)
Inner Workings – Down, Up, Back (mid range)
Brutalities:
Nether Force – Connect with ten special attacks during the match, then kill your opponent using Air Force Port (Down, Back, Circle + R2)
We Win – Perform a five hit combo that ends with Force Lift (Down, Back, Square) as the last hit of the match
Gluttony – Using the Mystic variation, you must have at least 40% of your health remaining, and get the killing blow with Tele-Hold (Down, Back, Square + R2)
Soul Eater – Using the Master of Souls variation, you must land a 10 hit combo during the match, have three souls active and perform Soul Ball (Back, Forward, Triangle) and get the killing blow with Soul Release (Back, Forward, Square)
Controlled Chaos – Using the Spectral variation, you must be in flight with Soul Accession (Down, Down, Up) and get the killing blow with Soul Charge (Back, Forward, Triangle) with Soul Accession still active
Erron Black
Fatalities:
Sandstorm – Down, Back, Forward, Down, Square (mid range)
Six Shooter – Back, Forward, Back, Forward, Triangle (long range)
Brutalities:
Tunnel Vision – Kill your opponent using a standard throw (Throw button or Square + X), holding Forward during the animation
Serenity – You must finish the match with Sand Trap (Down, Back, Forward, Triangle) or Quick Sand (Down, Back, Forward, Triangle + R2) and start mashing Square or Triangle during his tackle animation
Quick Draw – Using the Gunslinger variation, perform 10 back dashes during the match, and while using the Stand Off stance (Down, Back, Square) get the killing blow with Spin Shot (B) in close range
Sword In the Stone – Using the Outlaw variation, get the killing blow with Tarkatan Infection (Down, Right, Triangle) and hit Up, Down, Up during the animation
Swing Low – Using the Marksman variation, you must have two bars of super meter available and get the final with Swing Shot (Down, Back, Triangle)
Ferra / Torr
Fatalities:
Better Than One – Forward, Back, Forward, Back, X (close range)
Play Time – Down, Back, Forward, Back, Back (mid range)
Brutalities:
Trample – You must run at least three times during the match, then get the killing blow with Tuck ‘n’ Charge (Back, Forward + X), needs to be done from mid range, and continue to hold Forward during the final hit animation
Play Thing – Perform a two hit combo with Kaber Toss (Forward, Triangle) as the killing blow
Stabby Stab – Using the Ruthless variation, while buffed from Pain and Gain (Down, Down, Square) get the killing blow with Grab ‘n’ Stab (Down, Back, Forward, Square + R2)
Twisted – Using the Vicious variation, you must have three Level Interactions during the match, get the killing blow with Deep Stab (Down, Back, Forward, Square + R2) and mash Square or Triangle during the animation
Steam Roller – Using the Lackey variation, you must hit the opponent with three Boulder Rolls (Back, Forward, Triangle) during the match, and the killing blow must come from a Double Boulder Roll (Back, Forward, Triangle + R2)
Step on Down – Using the Lackey variation, you must have under 35 percent health at the end of the match, and get the killing blow with the Step Aside combo (Back, X, Square + Circle)
Goro
Fatalities:
Peek-A-Boo – Back, Forward, Down, Circle (close range)
Shokan Amputation – Back, Down, Down, Up (close range)
Brutalities:
Speed Bag – You have to win the match in two rounds, and you must get the killing blow with either the Shokan Grab (Down, Back, Forward, X) or Shokan Slam (Down, Back, Forward, X + R2) and hold Forward during the animation
Krush – You have to get the killing blow with Krush (Down, Up + R2) and your opponent must be blocking
Chest Bump – Using the Kuatan Warrior variation, you must do five dashes (Forward, Forward) during the match, you must have more than 50% health at the end of the match, and the killing blow must come from Chest Lunge (Back, Forward, Triangle) or Chest Charge (Back, Forward, Triangle + R2)
Tail Spin – Using the Dragon Fangs variation, the killing blow has to be from a Dragon Spin (Down, Back, Triangle + R2), and only the last hit needs to connect for it to work, as long as it kills the opponent
Shokan Flame – Using the Tigrar Fury variation, the killing blow has to come from the Dragon Torch (Back, Forward, Triangle + R2) in close range and while holding Triangle during the animation
Jacqui Briggs
Fatalities:
Blown Out – Back, Forward, Back, Forward, Triangle (close range)
Fist Pump – Forward, Down, Back, Circle (close range)
Brutalities:
Mind Blown – Get the killing blow with Bionic Blast (Back, Forward, Triangle + R2) and keep pressing Forward during the animation
Gun Show – Get the killing blow with Gauntlet Flurry (Back, Forward, Circle + R2) and keep holding the Circle button during the animation
Shrapnel – Using the Shotgun variation, you have to use three Level Interactions during the match, and the killing blow must be with Low Blow (Down, Back, Triangle), or Low Blast (Down, Back, Triangle + R2) in close range
Heavy Artillery – Using the Full Auto variation, you must land three Up Rockets (Down, Back, Triangle) during the match, and get the killing blow with a Hand Cannon (Down, Forward, Triangle + R2)
Aftershock – Using the High Tech variation, you must have either Gauntlet Spark (Down, Back, Triangle) or Gauntlet Ignite (Down, Back, Triangle + R2) active and get the killing blow with either Air Ground Smash (Down, Down, Circle) or Air Ground Tremor (Down, Down, Circle + R2)
Jax
Fatalities:
Jack The Ribber – Down, Back, Forward, Forward (close range)
T-Wrecks – Forward, Back, Down, Triangle (close range)
Brutalities:
Sledge Hammer – You must get the killing blow with Downward Dash Punch (Back, Forward, Triangle + Down) or a Downward Dash Fist (Back, Forward, Triangle + R2 + Down) while the opponent is crouching
Gotcha Down – The killing blow must come from a Gotcha Grab (Down, Back, Square) and hold Forward during the animation
Rocket Roll – Using the Heavy Weapons variation, You must get the killing blow with L.A.W. Blast (Down, Back, Triangle + R2 + Up) with your opponent in the air
Ground Breaking – Using the Pumped Up variation, you need to connect with three Ground Pounds during the match, and the killing blow must come from Ground Shake (Down, Down, Circle + R2) and hold Circle during the animation
Ragdoll – Using the Wrestler variation, you have to perform the entire Quad Grapple Chain as the killing blow (Down, Back, Forward, Square + R2, Triangle, X, Circle, Square + Triangle, + X + Circle)
Johnny Cage
Fatalities:
Here’s Johnny – Back, Forward, Back, Forward, Square (close range)
Little Improv – Forward, Back, Forward, Forward (mid range)
Brutalities:
Eye Popping – You have to connect with four Nut Punches (Back, Down, X) during the match, and get the killing blow with either Nut Punch (Back, Down, X) or Nutcracker (Back, Down, X + R2)
Blood Spurt – You must get the killing blow with the Take Two kombo (Y, X, Circle)
Wow Out – Using the Fisticuffs variation, you must get the killing blow with the Speed Bag combo (Back, Square, Triangle, Square) while your opponent is blocking
Fall Guy – Using the Stunt Double variation, you must have Mimic (Down, Back, 4) while getting the killing blow with Shadow Kick (Back, Forward, Circle) and continue to hold Forward during the animation
Bring It On – Using the A-List variation, you must have less than 5% of your health left with Red Shadow active, and get the killing blow with Rising Kick (Down, Back, Circle) and continue to hold B
Kano
Fatalities:
Head Case – Down, Forward, Down, Back, X (close range)
Knife To Meet You – Down, Down, Forward, Square (long range)
Brutalities:
Ballin’ – The killing blow must come from an Air Ball (Back, Forward, X, R2) while the opponent is blocking
Terminate – You must perform three throws (Throw button or Square + X) during the match, and you must get the killing blow with any throw and hold Up during the animation
Just the Tip – Using the Cutthroat variation, you have to go five seconds without being hit during the final round, and then get the killing blow with Bloody Slice (Down, Back, Square + R2)
Glaring Light – Using the Cybernetic variation, you must land a five hit combo that ends with an Enhanced Upward Laser (Down, Back, X, R2) as the killing blow
Wham Bam – Using the Commando variation, you must get the killing blow with either Power Slam (Down, Forward, Back, Circle) or Power Bomb (Down, Forward, Back, Circle + R2) and press Down, Down, Down during the animation
Pop Off – Using the Commando variation, the killing blow must come from a Choke (Down, Forward, Square) and continue to mash on the Square or Triangle button
Kenshi
Fatalities:
My Puppet – Forward, Down, Back, Up, Square (long range)
Tele-Copter – Back, Forward, Back, Back (long range)
Brutalities:
Used Up – You must win the first round with a throw (Throw button or Square + X), and the killing blow must come from a throw as well
Brutal Kick – You must go five seconds without getting hit in the final round, and get the killing blow with the Concentration kombo (Y, Triangle, Circle).
Leg Up – Using the Balanced variation, you have to get the first hit of the match, and get the killing blow with Tele-Flurry (Back, Forward, X)
Demon Slice – Using the Possessed variation, you have to get the killing blow with Sickle Lift (Down, Back, Square) or Sickle Strike (Down, Back, Square + R2) and hold Up during the final hit animation
Instant Karma – Using the Kenjutsu variation, you have to connect with five Tele-Pushes (Back, Forward, Triangle) during the match, and you must get the killing blow with Tele-Push (Back, Forward, Triangle) or Tele-Blast (Back, Forward, Triangle + R2) from mid range
Kitana
Fatalities:
Dark Fan-tasy – Down, Forward, Back, Forward, Triangle (mid range)
Splitting Hairs – Back, Forward, Down, Down (mid range)
Brutalities:
Off The Top – Get the killing blow with either Throat Slice (Back, Forward, X) or Throat Slash (Back, Forward, X + R2) and hold Forward during the final hit animation
Biggest Fan – You have to connect with three Rising Fans (Down, Back, Triangle) during the match, and you must get the killing blow with Rising Blades (Down, Back, Triangle + R2)
Back That Up – Using the Royal Storm variation, you have to reflect at least one move during the match with Bounce Back (Down, Back, Circle) and then get the killing blow with an Air Square Boost (Down, Back, X) or Air Square Wave (Down, Back, X + R2) in mid-air
Lost Girl – Using the Assassin variation and with Sharpen (Down, Forward, Circle) active, you must get the killing blow with either Assassin Strike (Down, Back, X) or Assassin Impale (Down, Back, X + R2)
All is On – Using the Mournful variation, you have to get the killing blow with Glaive Throw (Down, Forward, Square) hitting them in the head, which you can guide the glaive upward after thrown by holding Up
Kotal Kahn
Fatalities:
Be Mine – Down, Back, Forward, Square (close range)
Tight Squeeze – Forward, Back, Forward, Back, Triangle (close range)
Brutalities:
Kotally Awesome – You have to get the killing blow with Sun Beam (Down, Forward, Circle) or God Ray (Down, Forward, Circle + R2) in close range
Stick Around – You have to connect five times with Sunstones (Down, Forward, Triangle) during the match, and then get the killing blow with Sunstone (Down, Forward, Triangle) at long range
Offering – You have to get the killing blow with Blood Offering (Forward, Back, Down, Circle)
Totem This – Using the Blood God variation, you have to summon each Totem at least once (Blood Totem: Down, Back, X) (Obsidian Totem: Down, Back, Triangle) (Crystal Totem: Down, Back, Square), the Crystal Totem must be active during the killing blow, and the killing blow has to come from a Two-Fisted Upperct (Down + Triangle) with 30 seconds or less left on the timer
Sawed Off – Using the War God variation, you have to get the killing blow with a three hit combo that ends in Saw Blade (Down, Forward, Triangle)
Dry Rub – Using the Sun God variation, you must get your Sun Power to level three by using three Sun God Chokes (Down, Back, Triangle) or Moon God Chokes (Down, Back, Triangle + R2) and get the final kill with a Sun God Choke or Moon God Choke
Kung Jin
Fatalities:
Pinned Down – Forward, Back, Down, Down, Square (mid range)
Target Practice – Down, Forward, Down, Back, Triangle (close range)
Brutalities:
A Little Heart You have to go seven seconds without taking damage in the final round, and get the killing blow with Straight Arrow (Down, Forward, Triangle) from mid range
Round About“ You have to perform three Cartwheel Drops (Down, Back, Circle) during the match, and then get the killing blow with Cartwheel Smash (Down, Back, Circle + R2)
Where’d You Go?“ You have to perform three stage interactions, and then get the killing blow with any Throw (Throw button or Square + X)
Burnt Out Using the Bojutsu variation, you have to get the killing blow with Bo Flame (Down, Back, Square) while your opponent is in mid-air
Bullseye – Using the Ancestral variation, you have to use every quiver-type at least once (Fire Quiver: Down, Down, Square) (Stun Quiver: Down, Back, Square) (Vampiric Quiver: Down, Forward, Square) and then get the killing blow with Air-Down Arrow (Down, Down, Triangle) in close range and in mid-air
Decapitator – Using the Shaolin variation, the killing blow has to be with a Chakram Throw (Back, Forward, Square) that you have to guide to the opponents head by pressing Up, or to their shins by pressing Down after the Chakram is thrown
Kung Lao
Fatalities:
Face Grind – Down, Back, Down, Forward, Circle (close range)
Flower Pot – Down, Forward, Down, Back, Square (close range)
Brutalities:
Open Wide – The killing blow must come from a Throw (Throw button or Square + X) and then repeatedly mash Square or Triangle during the animation
Klassic Toss – You have to get the killing blow with a Hat Toss (Back, Forward, Triangle) and guide the hat after it’s thrown using Up or Down to hit them in the neck or waist, from mid range
Spin Cycle – Using the Tempest variation and with less than 40 seconds remaining in the round, you have to land the killing blow with Cyclone (Down, Back, Square + R2)
Grind Away – Using the Buzz Saw variation, you have to get the killing blow with Upward Buzz Saw (Down, Forward, Triangle + R2) from mid range
Z-Hat – Using the Hat Trick variation, you must first set a Hat Trap (Down, Forward, Triangle) and then get the killing blow with Hat Call Back (Down, Down, Triangle) or Heavy Call Back (Down, Down, Triangle + R2)
Liu Kang
Fatalities:
Sore Throat – Down, Down, Back, Forward, Forward (close range)
Splitter – Back, Forward, Down, Up (close range)
Brutalities:
Hot Head â- You have to use three stage variations during the match, and then get the killing blow with an Air Fireball (Back, Forward, Square) which must hit your opponent in the head
Kounter Top – Using the Flame Fist variation, you have to get the killing blow with Enhanced Dragon Parry (Down, Back, X + R2) and hold Down (direction) during the attack animation
Tread Lightly – Using the Dragon’s Fire variation, you have to land the first hit, and you have to get the killing blow with Bicycle Kick (Forward, Back, Down, Circle) or Enhanced Bicycle Flurry (Forward, Back, Down, Circle + R2)
Dragon’s Den – You have to connect with three Dragon’s Roars (Down, Back, Triangle) during the match, and then get the killing blow with Dragon’s Wrath (Down, Back, Triangle + R2)
Hot Mess – Using the Dualist variation, you have to perform 10 Solar Flares (Back, Forward, Square) and then get the killing blow with a Solar Blast (Back, Forward, Square + R2)
Mileena
Fatalities:
Face Feast– Down, Back, Down, Back, X (close range)
Tasty Treat – Forward, Back, Forward, Back, Triangle (close range)
Brutalities:
High Roller – You have to connect with five Ball Rolls (Back, Down, Circle)and then get the killing blow with a Ball Roll and hold Down (direction) during the attack animation
Tele-Splat – You have to get the killing blow with either Tele-Kick (Down, Down, X) or Tele-Drop (Down, Down, X + R2) and hold Up (direction) during the attack animation
Impaler – Using the Piercing variation, you have to get the killing blow with the Sadistic Ways combo (Back, Triangle, Square) and keep mashing Square or Triangle during the attack animation
Fun Ride – Using the Ethereal variation, you have to perform 10 Fade Aways (Forward, Back, Triangle) and get the killing blow with the Deep Scratches combo (Back, Triangle, Triangle) and tap Square and Triangle repeatedly during the combo animation (This needs verification)
Early Lunch – Using the Ravenous variation, Must hold down Triangle during final attack, you have to get the killing blow with the Extended Quick Taste combo (Back + Square, Triangle, Square + X, Up, Up, Triangle)
Quan Chi
Fatalities:
Both Ends – Down, Forward, Back, Forward, Triangle (close range)
Mind Game – Forward, Back, Forward, Back, Circle (long range)
Brutalities:
Kurb Stomp – You have to get the killing blow from Sky Crush (Down, Back, Circle + R2) and hit Down, Down, Down during the animation
Skull Transplant – You have to get the killing blow with Skull Attack (Down, Back, Triangle) from mid range, and hold Triangle during the attack animation
Touch Of Death – Using the Sorcerer variation, you must catch the opponent in Final Hex (Down, Down, Triangle) and get the killing blow with Ground Burst (Down, Back, Square) with the opponent blocking
Blood Shower – Using the Warlock variation, you have to win the first round with a Throw (Throw button or Square + X), you then have to get the killing blow with a Throw and hold Down (direction) during the attack animation
Puggles’ Wrath – Using the Summoner variation, your opponent must have at least 10% health left, and you must begin the killing blow from there with Demon Grab (Down, Forward, X) and mash the X button several times during the attack animation
Raiden
Fatalities:
Bug Eyes – Forward, Back, Forward, Square (close range)
Conducting Rod – Down, Forward, Back, Forward, Circle (long range)
Brutalities:
Super Shocker – You have to get the killing blow with Electrocute (Down, Forward, Triangle) and then mash Triangle several times during the attack animation
Dark Force – You have to get the killing blow with Power Discharge (Back, Square, Square, Square + X) and then hit Forward, Back, Forward during the attack animation
Overload – Using the Thunder God variation, you have to perform a combo that does 30% damage or more, and ends with the Lightning Strike combo (Back, Square, Square, Triangle, Triangle)
Inside You – Using the Displacer variation, you have to perform ten Teleports (Down, Up) and get the killing blow with Enhanced Electric Fly (Back, Forward, X, R2) or Enhanced Thunder Fly (Back, Forward, X + R2, R2)
Power Outage – Using the Master Of Storms variation, you have to get the killing blow with a ten hit combo ending in Static Trap (Down, Forward, Circle) or Full Trap (Down, Forward, Circle + R2)
Reptile
Fatalities:
Bad Breath – Down, Forward, Down, Forward, Circle (long range)
Acid Bath – Down, Down, Back, Forward, Square (close range)
Brutalities:
Acid Wash – You have kill your opponent with a combo for at least 30% damage that ends with Acid Spit (Down, Forward, Square)
Heart Attack – You have to connect five Tongue Slaps (Back, Square) during a fight, and get the killing blow with Tongue Slap as well
Puke – Using the Deceptive variation, you have to connect with three Acid Puddles (Down, Forward, Square + R2) and get the killing blow with the Slithering Slam combo (Forward, Triangle, Square + X)
Knee Kapper – Using the Nimble variation, you must have Basilisk (Down, Down, X) or Basilisk Runner (Down, Down, X + R2) active and get the killing blow with Slippery Slide (Back, Forward, Circle + R2)
Bo Dash – Using the Noxious variation, you must have poison gas active and get the killing blow with Reptilian Smash (Back, Forward, Triangle + R2)
Scorpion
Fatalities:
Stop Ahead – Down, Back, Forward, Triangle (mid range)
Who’s Next? – Down, Back, Forward, Up (mid range)
Brutalities:
Get Over Here – You must have 50% or more health left, and get the killing blow with an Enhanced Double Spear (Back, Forward, Square + R2, R2)
Shirai Ryu Fire – You have to get the killing blow with an Air Flameport (Jump, Down, Back, X + R2)
Just a Scratch – Using the Ninjutsu variation, you have to connect with three Downfalls (Back, Circle) and get the killing blow with Doom Blade (Forward + Triangle)
Nether Hole – Using the Hellfire variation, must have Flame Aura active (Down, Back, Circle) and get the killing blow with Fire Ball (Down, Back, Square) or Hell Ball (Down, Back, Square + R2) at long range
Little Devil – Using the Inferno variation, you must connect Minion Charge (Down, Back, Square) Minion Dash (Down, Back, Triangle) and Minion Grab (Down, Back, Circle) and get the killing blow with Minion Grab (Down, Back, Circle) or Minion Hold (Down, Back, Circle + R2)
Shinnok
Fatalities:
Flick Trick – Down, Up + R2, Down, Up R2 (mid range)
The Grinder – Down, Back, Forward, Down, Up (mid range)
Brutalities:
Gory Hole – Killing blow must come from Amulet Strike (Back, Forward, Square) and continue to hold Square during the attack animation
Skull Bash – You must win the first round with a Throw (Throw button or Square + X) and get the killing blow with a Throw as well
Face Off – Using the Imposter variation, you have to lose one round, and then get the killing blow with Mimicry (Down, Back, Square) from mid range
Have a Nice Day – Using the Bone Shaper variation, you need to have at least one bar of your super meter and get the killing blow with the Diety Combo (Forward, Triangle, Triangle, Square + X)
Hands Down – Using the Necromancer variation, you need to get the killing blow with Judgement Fist (Down, Back, Square) in close range and hold Down (direction) during the attack animation
Kitana Mortal Kombat X Move List Xbox One
Sonya Blade
Fatalities:
Head Hunter – Forward, Back, Down, Back, Triangle (mid range)
Target Marked – Down, Down, Back, Forward, R2 (close range)
Brutalities:
Thigh Master – You must have less than 50% health remaining, and get the killing blow with a Leg Grab (Back, Forward, Circle) or Leg Slam (Back, Forward, Circle + R2)
Boot to Head – You must have at least 50% health left, and get the killing blow with Wrap Around (Forward, X)
Garro-That – Using the Covert Ops variation, you must get the killing blow with a 10 hit combo that ends with Garrote Punish (Down, Back, Square + R2)
Time Bomb – Using the Demolitions variation, you must land the first attack of the match, and get the killing blow with the Boomer combo (X, Square, Triangle)
Kamikaze – Using the Special Forces variationyou must get the killing blow with Drone Kamikaze (Down, Down, Square, X + R2) while the opponent is blocking
Sub-Zero
Fatalities:
Bed of Ice – Down, Back, Down, Forward, Circle (close range)
Chest Kold – Back, Forward, Down, Back, Circle (close range)
Brutalities:
Snow Ball – There must be 40 or more seconds left in the round, the opponent must be frozen and you have to get the killing blow with Ice Blast (Down, Forward, Triangle + R2) from long range
Frozen Dinner – Your opponent must be frozen and you have to get the killing blow with Rising Fist (Down, Triangle) or Upward Sword (Down, Triangle)
Pick Your Brain – Using the Cryomancer variation, you have to get the killing blow with a six hit combo that ends in Cold-Blooded (Forward, Circle, Triangle, Square + X)
Ice Cubed – Using the Unbreakable variation, you must have Frozen Aura up (Down, Back, Square) and get the killing blow with Icy Slide (Back, Forward, Circle + R2)
Splitting Image – Using the Grandmaster variation, final attack must be from exploding Ice Klone (Down, Back, Triangle) or Ice Statue (Down, Back, Triangle + R2)
Takeda
Fatalities:
Whip It Good – Down, Forward, Down, Back, Triangle (mid range)
Head Cade – Forward, Back, Down, Down, Square (mid range)
Brutalities:
Armless – You have to get the killing blow with a Throw (Throw button or Square + X) and mash Square and X several times during the animation
Kool Whip – You have to get the killing blow with the Quick Learner combo (Y, Square, Triangle) or Low Swipe combo (Y, Square, Triangle)
Whip It Out – Using the Shirai Ryu variation, you must have at least 50% or more health and get the killing blow with Shirai Ryu Phase (Down, Back, X) or (Down, Back, X + R2)
Two-Sided – Using the Lasher variation, you have to get the killing blow with Whip Flurry (Back, Forward, Triangle + R2) and press Down, Down, Down during the attack animation
Force-Slice – Using the Ronin variation, you must perform a Blade Drop (Down, Back, Square) and keep blade on the ground then get the killing blow with Blade Kall (Down, Back, Square)
Mortal Kombat X Moves List Xbox One
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Fatalities and Brutalities for PlayStation 4
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Mortal Kombat 11 Finishers List
Stage Brutalities
The following directions assume that your character is facing right
Cassie Cage
· Only in Hollywood Variation
· Cassie must hit the opponent with 4 Nut Krackers during the match
· Final hit must come from Nut Kracker
· Only in Brawler Variation
· Final hit must come from a 3 hit kombo that ends with the Take Down
· Only in Spec Ops Variation
· Cassie must perform 1 American Ways during the match
· Must be Jump Distance away from the opponent.
· Final hit must come from Target Paint
· Available in all Variations
· Cassie must not lose a round
· Hold before the third hit of Kick Abuse
· Final hit must come from Kick Abuse
· Available in all Variations
· Must be Jump Distance away from the opponent
· Final hit must come from Single Shot
· Only in Hollywood Variation
· Cassie must hit the opponent with at least 6 Nut Krackers during the match
· Final hit must come from Nut Buster
· Only available in Spec Ops Variation
· Player must get first hit
· Player must perform connect 1 American Way during the match
· Final hit must come from The American Way
DVorah
or
· Only in Brood Mother Variation
· D'Vorah must connect 3 Krawler attacks
· Final hit must come from her throw or
· Only in Swarm Queen Variation
· D'Vorah must stun her opponent with the Bug Bomb
· Must be Full Screen distance away from opponent
· Final hit must come from Infestation
· Only in Venomous Variation
· D'Vorah must hit with all 6 hits of Bug Spray
· Final hit must come from Bug Spray
(Air) ,
· Available in all Variations
· Perform a 4 hit kombo that ends with the Backward Air Throw (Air) ,
· Final hit must come from the Backward Air Throw (Air) ,
· Available in all Variations
· D'Vorah must have over 50% health remaining
· Player must hold during the final hit
· Final hit must come from Ovipositor Charge
Ermac
· Only in Mystic Variation
· Ermac must have less than 40% health remaining
· Final hit must come from Tele-Hold
· Only in Master of Souls Variation
· Must land a 10 hit kombo during the match
· Must have 3 souls active and perform Soul Ball
· Final hit must come from a Soul Release
· Only in Spectral Variation
· Ermac must be in flight with Soul Accession
· Final hit must come from a Soul Charge during Soul Accession
· Available in all Variations
· Must perform a 5 hit kombo that ends with Force Lift
· Final hit must come from a Force Lift
(Air)
· Available in all Variations
· Must perform 10 Special Attacks during the match
· Final hit must come from an Air Force Port (Air)
Erron Black
,
· Only in Gunslinger Variation
· Must perform 10 back dashes
· Must be Sweep Distance away from the opponent
· Must be in Stand Off Stance during final hit
· Final hit must come from Spin Shot while in Stand Off Stance
· Only in Outlaw Variation
· Player must press during final hit
· Final hit must come from Tarkatan Infection
· Only in Marksman Variation
· Must have 2 bars of super meter during final hit
· Final hit must come from Swing Shot
· Available in all Variations
· Player must press or 15 times during final hit
· Final hit must come from Sand Trap or Quick Sand
or
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a throw or
· Available in all variations
· Player must perform Sand Trap 4 times during the match
· Final hit must come from Trick Shot
Ferra Torr
· Only in Ruthless Variation
· Ferra/Torr must be buffed from Pain And Gain
· Final hit must come from Grab 'n' Stab
· Only in Vicious Variation
· Must use 3 Level Interactions
· Player must press any attack button 5 times during the final hit
· Final hit must come from Deep Stab
· Only in Lackey Variation
· Ferra/Torr must hit the opponent with 3 Boulder Rolls during the match
· Final hit must come from Double Boulder Roll
· Available in all Variations
· Must perform a 2 hit kombo with Kaber Toss as the final hit
· Final hit must come Kaber Toss
· Available in all Variations
· Must run 3 times during the match
· Player must hold during final hit
· Final hit must come from Tuck 'n' Charge
,
· Only in Lackey Variation
· Ferra/Torr must have under 35% health remaining
· Final hit must come from Step Aside kombo ,
Jacqui
· Only in Shotgun Variation
· Must use 1 level Interactions during the match
· Must be Sweep Distance away from the opponent
· Final hit must come from a Low Blow or Low Blast
,
· Only in Full Auto Variation
· Must hit the opponent with 3 Up Rockets during the match
· Final hit must come from a Hand Cannon ,
(Air)
· Only in High Tech Variation
· Jacqui must have Gauntlet Spark or Gauntlet Ignite active during the final hit
· Final hit must come from an Air Ground Smash (Air) or Air Ground Tremor (Air)
· Available in all Variations
· Player must Hold during the final hit
· Final hit must come from a Gauntlet Flurry
· Available in all Variations
· Player must press during the final hit
· Final hit must come from a Bionic Blast
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Chest Kavity
Jax
· Only in Heavy Weapons Variation
· Opponent must be in the air
· Final hit must come from L.A.W. Blast
· Only in Pumped Up Variation
· Jax must connect 3 Ground Pounds during the match
· Player must hold during Ground Shake
· Final hit must come from a Ground Shake
· Only in Wrestler Variation
· Must perform entire Quad Grapple Chain ,,,,
· Final hit must come from Quad Grapple Chain ,,,,
· Available in all Variations
· Player must hold during Gotcha Grab
· Final hit must come from Gotcha Grab
· Available in all Variations
· Opponent must be ducking during final hit
· Final hit must come from a Downward Dash Punch or a Downward Dash Fist
Johnny Cage
,,
· Only in Fisticuffs Variation
· The opponent must be blocking during the final hit
· Final hit must come from the Speed Bag kombo ,,
· Only in Stunt Double Variation
· Johnny must have Mimic active during final hit
· Must hold during final hit
· Final hit must come from a Shadow Kick
· Only in A-List Variation
· Johnny must have less than 5% health remaining and have Red Shadow active
· Johnny must have Rising Kick charged
· Final hit must come from a Rising Kick
,,
· Available in all Variations
· Johnny and opponent must be facing the camera
· Final hit must come from the Take Two kombo ,,
· Available in all Variations
· Johnny must connect 4 Nut Punches during the match
· Final hit must come from a Nut Punch or Nutcracker
· Available in all Variations
· Johnny must connect 5 Nut Punches during the match
· Final hit must come from a Nutcracker
Kano
· Only in Cutthroat Variation
· Final hit must come from a Bloody Slice
,
· Only in Cybernetic Variation
· Kano must perform a 5 hit kombo that ends with an Enhanced Upward Laser ,
· Final hit must come from an Enhanced Upward Laser ,
· Only in Commando Variation
· Player must press during final hit
· Final hit must come from Power Slam or Power Bomb
or
· Available in all Variations
· Connect 3 throws or during the match
· Hold during final throw or
· Final hit must come from a throw or
(Air) ,
· Available in all Variations
· Opponent must be blocking and die from chip damage
· Final hit must come from an Air Ball (Air) ,
· Only in Commando Variation
· Player must press or 15 times during final hit
· Final hit must come from a Choke
Kenshi
· Only in Balanced Variation
· Must get first hit of the match
· Final hit must come from a Tele-Flurry
· Only in Possessed Variation
· Player must Hold during final hit
· Final hit must come from a Sickle Lift or Sickle Strike
· Only in Kenjutsu Variation
· Kenshi must connect 5 Tele-Pushes during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Tele-Push or Tele-Blast
,,
· Available in all Variations
· Must go 5 seconds without being hit during the final round
· Final hit must come from the Concentration kombo ,,
or
· Available in all Variations
· Kenshi must win the first round with a throw or
· Final hit of the match must come from a throw or
· Only available in Balanced Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Blade Reflecting a Brutality projectile
Kitana
(Air)
· Only in Royal Storm Variation
· Kitana must perform 1 reflect move during the match with Bounce Back
· Final hit must come from an Air Square Boost (Air) or Air Square Wave (Air)
· Only in Assassin Variation
· Must have Sharpen active or Razor Blade active
· Final hit must come from an Assassin Strike or Assassin Impale
· Only in Mournful Variation
· Guide Glaive to the opponent's head hold after Glaive Throw
· Final hit must come from a Glaive Throw
· Available in all Variations
· Kitana must connect 3 Rising Fans during the match
· Final hit must come from Rising Blades
· Available in all Variations
· Player must hold during final hit
· Final hit must come from a Throat Slice or Throat Slash
· Only available in Royal Storm Variation
· Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
· Final hit must come from Bouncing Back a Brutality projectile
Kotal Kahn
· Only in Blood God Variation
· Kotal must summon each of his Totems once
· Kotal must have Crystal Totem active
· There must be 30 seconds or less remaining
· Final hit must come from 2 Fist Uppercut
· Only in War God Variation
· Final hit must come from a 3 hit kombo that ends with Saw Blade
· Only in Sun God Variation
· Kotal must have level 3 of Sun God Choke or Moon God Choke
· Final hit must come from Sun God Choke or Moon God Choke
· Available in all Variations
· Kotal must hit the opponent with 5 Sunstones during the match
· Must be Jump Distance away from the opponent
· Final hit must come from a Sunstone
· Available in all Variations
· Must be Sweep Distance away from the opponent
· Final hit must come from God Ray or Sunlight
· Available in all Variations
· Kotal's opponent must have over 50% health remaining
· Sacrifice YOURSELF with a Blood Offering to end the round
· Final hit must come from Blood Offering
Kung Jin
(Air)
· Only in Ancestral Variation
· Kung Jin must use every Quiver type at least once during the match
· Must be Sweep Distance away from the opponent
· The Final hit must hit the opponent in the head
· Final hit must come from an Air Down Arrow (Air)
· Only in Bojutsu Variation
· The opponent must be in the air during the final hit
· Final hit must come from a Bo Flame
· Only in Shaolin Variation
· Guide Chakram to the opponent's head hold after Chakram throw
· Guide Chakram to the opponent's shins hold after Chakram throw
· Final hit must come from a Chakram
· Available in all Variations
· Perform 3 Cartwheel Drops during the match
· Final hit must come from a Cartwheel Smash
· Available in all Variations
· Must go 7 seconds without being hit during the final round
· Must be Sweep Distance away from the opponent
· Final hit must come from a Straight Arrow
or
· Available in all Variations
· Must use 3 Level Interactions
· Final hit must come from a throw or
Kung Lao
· Only in Tempest Variation
· Kung Lao must have over 50% health remaining
· Final hit must come from a Cyclone
· Only in Buzz Saw Variation
· Must be Jump Distance away from the opponent
· Final hit must come from a Upward Buzz Saw
· Only in Hat Trick Variation
· Kung Lao must set a Hat Trap or Away Hat Trap
· Final hit must come from a Hat Call Back or Heavy Call Back
· Available in all Variations
· Must be Jump Distance away from the opponent
· Guide hat to the opponent's waist hold or neck hold after Hat Toss
· Final hit must come from a Hat Toss
· For Buzz Saw Variation hold during final Hit
or
· Available in all Variations
· Player must press or 15 times during throw
· Final hit must come from a throw or
Liu Kang
· Available in all Variations
· Liu Kang must connect 3 Dragon's Roar during the match
· Final hit must come from a Dragon's Wrath
,
· Only in Dragon's Fire Variation
· Final hit must come from an Enhanced Bicycle Kick , or Enhanced Bicycle Flurry ,
· Only in Dualist Variation
· Liu Kang must perform at least 10 Solar Flares during the match
· Final hit must come from a Solar Blast
,
· Only in Flame Fist Variation
· Player must hold during the final hit
· Final hit must come from an Enhanced Dragon Parry ,
(Air)
· Available in all Variations
· Final hit must hit the opponent in the head
· Final hit must come from an Air projectile
Mileena
,,
· Only in Piercing Variation
· Player must press on and 5 times during final hit
· Final hit must come from the Sadistic Ways kombo ,,
,,
· Only in Ethereal Variation
· Perform 10 Fade Aways during the match
· Final hit must come from Rider kombo ,,
,,,
· Only in Ravenous Variation
· Player must Hold during final kombo
· Final hit must come from the Quick Taste kombo ,, press and Hold
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a Tele-Kick or Tele-Drop
· Available in all Variations
· Mileena must connect 5 Ball Roll attacks during the match
· Player must hold during final hit
· The Final hit must come from a Ball Roll or the second hit of Flip 'n' Roll
,, and hold
· Only available in Ravenous Variation
· Player must press and hold for the second half of the Low Pounce Kombo
· Final hit must come from the full Low Pounce Kombo ,,
Quan Chi
· Only in Sorcerer Variation
· The opponent must be standing in the Final Hex spell circle
· The opponent must be blocking during the final hit
· Final hit must come from a Ground Burst
or
· Only in Warlock Variation
· Quan Chi must win the first round with a throw or
· Final hit must come from a throw or
· Only in Summoner Variation
· Must be Jump Distance away from the opponent
· The opponent must have at least 10% health remaining during final hit
· Press more than 4 times during final hit
· Final hit must come from Demon Grab
· Available in all Variations
· Must be Jump Distance away from the opponent
· Player must hold during final hit
· Final hit must come from Skull
· Available in all Variations
· Player must press before the last head slam
· Final hit must come from Sky Crush
Raiden
,,,
· Only in Thunder God Variation
· Perform a combo that does over 30% damage
· Final hit must come from the Lightning Strike kombo ,,,
,
· Only in Displacer Variation
· Raiden must perform 5 Teleports
· Final hit must come from a ground or air enhanced Electric Fly , or enhanced Thunder Fly ,
· Only in Master of Storms Variation
· Must land a 10 hit kombo during the match
· Final hit must come from a Static Trap or Full Trap
,,
· Available in all Variations
· During the Power Discharge Kombo player must press during electric zaps
· Final hit must come from the Power Discharge Kombo ,,
· Available in all Variations
· Raiden must press 3 times During the Electrocute
· Final hit must come Electrocute
Reptile
,
· Only in Deceptive Variation
· Perform 2 Acid Puddles during the match
· Final hit must come from the Slithering Slam Kombo , or Swamp Slam Kombo ,,
· Only in Nimble Variation
· Reptile must have Basilisk or Basilisk Runner active during final hit
· Final hit must come from a Slippery Slide
· Only in Noxious Variation
· Reptile must have Poison Gas active during final hit
· Final hit must come from a Reptilian Smash
· Available in all Variations
· Reptile must connect 3 Tongue Slaps during the match
· Final hit must come from a Tongue Slap
· Available in all Variations
· Reptile must do more than 25% damage with Acid Spit during the match
· Final hit must come from Acid Spit
· Available in all Variations
· Reptile must do more than 30% damage with Acid Spit during the match
· Hold during Bubble Head Squence
· Final hit must come from Acid Spit
Scorpion
· Only in Ninjutsu Variation
· Connect 3 Downfalls during the match
· Final hit must be Doom Blade
· Only in Hellfire Variation
· Scorpion must have Flame Aura active
· Must be Full Screen distance away from opponent
· Final hit must be from Fire Ball or Hell Ball
· Only in Inferno Variation
· Scorpion must connect Minion Charge Minion Drop and Minion Grab at least once
· Final hit must be from Minion Grab or Minion Hold
(Air)
· Available in all Variations
· Final hit must be from Air Flameport (Air)
,
· Available in all Variations
· Scorpion must have over 50% health remaining
· Final hit must be enhanced Double Spear ,
Shinnok
· Only in Impostor Variation
· Must be Jump Distance away from the opponent
· Shinnok must lose 1 round
· Final hit must come from Mimicry
,,
· Only in Bone Shaper Variation
· Must have 1 bar of Super meter at the end of the match
· Final hit must come from Deity kombo ,,
· Only in Necromancer Variation
· Must be Sweep distance away from opponent
· Player must Hold during final hit
· Final hit must come from Judgment Fist or Judgment Smash
or
· Available in all Variations
· Must win first round with a throw
· Final hit must come from a throw or
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from Amulet Strike
· Only available in Imposter Variation
· Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D'Vorah
· Final hit must come from Mimicry
Sonya
· Only in Covert Ops Variation
· Connect a 10 hit kombo during the match
· Final hit must come from a Garrote Punish , or
,,
· Only in Demolition Variation
· Lose 1 round
· Final hit must come from Boomer kombo ,,
,
· Only in Special Forces Variation
· The opponent must be blocking during the final hit
· Final hit must come from a Drone Kamikaze ,
· Available in all Variations
· Sonya must have over 50% health remaining
· Final hit must come from Wrap Around
· Available in all Variations
· Sonya must have less than 50% health remaining
· Must perform a 5 hit kombo that ends with a Leg Grab or Leg Slam
· Final hit must come from a Leg Grab or Leg Slam
· Available in all Variations
· Player must be holding during final hit
· Final hit must come from Special Forces
Sub-Zero
,,
· Only in Cryomancer Variation
· Sub-Zero must perform a 6 hit kombo that ends with the Cold Blooded kombo ,,
· Final hit must come from the Cold Blooded kombo ,,
· Only in Unbreakable Variation
· Must have Frozen Aura active during final hit
· Final hit must come from the Icy Slide
· Only in Grandmaster Variation
· Create Klone or Ice Statue
· Explode Klone with Ice Burst or Frost Bomb
· Player must hold during final hit
· Final hit must come from exploding the Ice Klone
· Available in all Variations
· Sub-Zero must freeze the opponent with an Ice Ball and perform Rising Fist or Upward Sword to the frozen opponent
· Final hit must come from Rising Fist or Upward Sword
· Available in all Variations
· There must be more than 40 seconds remaining
· Must be Full Screen distance away from opponent
· Opponent must be frozen and final hit must come from an Ice Blast
Takeda
· Only in Shirai Ryu Variation
· Takeda must have over 50% health remaining
· Final hit must come from a Shirai Ryu Phase
· Only in Lasher Variation
· Player must press during final hit
· Final hit must come from a Whip Flurry
· Only in Ronin Variation
· Must Perform a Blade Drop and keep the Blade on the ground until the final hit
· Final hit must come from a Blade Kall or Blade Summon
,,
· Available in all Variations
· Final hit must come the Quick Learner kombo or Low Swipe Kombo ,,
or
· Available in all Variations
· Player must press or 4 times during final hit
· Final hit must come from a throw or
Goro
· Only in Kuatan Warrior Variation
· Must do 5 forwards dashes during the match
· Goro must have over 50% health remaining at the end of the match
· Final hit must come from a Chest Lunge or Chest Charge
· Only in Dragon Fangs Variation
· Only the third hit of the final attack must connect
· Final hit must come from a Dragon Spin
· Only in Tigrar Fury Variation
· Goro must be close to the opponent during the final hit
· Player must hold during the final hit
· Final hit must come from a Dragon Torch
· Available in all Variations
· Goro must win the match in 2 rounds
· Player must hold during final hit
· Final hit must come from a Shokan Grab or Shokan Slam
· Available in all Variations
· The opponent must be blocking during the final hit
· Final hit must come from a Krush
Jason
· Only in Slasher Variation
· Player must Hold during final hit
· Final hit must come from Bloodlust
· Only in Relentless Variation
· Must have Pursuit active during final hit
· Final hit must come from Crippler
· Only in Unstoppable Variation
· Jason needs to be resurrected in the final round
· Final hit must come from Back Breaker
· Available in all Variations
· Jason must walk towards his opponent for a few steps before connecting the final hit
· Final hit must come from The Horror
· Available in all Variations
· Must win both rounds
· Final hit must come from Shoulder Charge or Temple Slam
Tanya
· Only in Kobu Jutsu Variation
· Must be Jump Distance away from the opponent
· Final hit of the match must come from a Tonfa Throw
(Air) ,
· Only in Dragon Naginata Variation
· Player must hold during final hit
· Player must be in Staff Stance (Air)
· Final hit must come from a Swing Kick
· Only in Pyromancer Variation
· Opponent must be covered in the Dark Shroud
· Final hit must come from a Surging Blast
· Available in all Variations
· Player must hold during final hit
· Final hit of the match must come from a Split Flip Kick
or
· Available in all Variations
· Player must hold during final hit
· Final hit of the match must come from a throw or
Predator
· Only in Warrior Variation
· Final hit must come from Self-Detonate or Self-Destruct
· Only in Hunter Variation
· Final hit must come from Snag or Trap
· Only in Hish-Qu-Ten Variation
· Final hit must come from Plasma Shot
or
· Available in all Variations
· Player must Hold during final hit
· Final hit must come from a throw or
· Available in all Variations
· Player must Hold when triggering final hit
· Final hit must come from What The Hell
Mortal Kombat Complete Move List
,,
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Ugly Mother... ,,
Tremor
· Only in Aftershock Variation
· Must be Jump Distance away from the opponent
· Final hit must come from Rock Toss or Boulder Throw
· Only in Metallic Variation
· Must be Jump Distance away from the opponent
· Must have Gold Skin active
· Final hit must come from Gold Punch or Gold Launch
,
· Only in Crystalline Variation
· Tremor must perform Summon Krystal in the final round
· Final hit must come throwing the summoned Krystal
· Available in all Variations
· Tremor must connect all 3 hits of the Ground Quake
· Final hit must come from a Ground Quake
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from Rock Bottom
· Available in all Variations
· Player must perform Rolling Stone 3 times during the match
· Final hit must come from Rolling Stone
· Available in all Variations
· Player must hold during final hit
· Final hit must come from Throw
· Only Available in Metallic Variation
· Must have Lava Skin active
· Final hit must come from Lava Drop
· Available in all Variations
· Player must perform Rock Slam 4 times during the match
· Final hit must come from Rock Slam
,,
· Available in all Variations
· Player must be holding during final hit
· Final hit must come from Shock Wave ,,
Bo' Rai Cho
· Only in Dragon Breath Variation
· Final hit must come from a Ground Blaze
· Only in Drunken Master Variation
· Must be Level 3 Drunk
· Final hit must come from a Puke Spray
,
· Only in Bartitsu Variation
· Final hit must be from the Razzle Dazzle kombo ,
· Available in all Variations
· Must perform 3 Belly Bashes or Flying Kicks during the match
· Final hit must come from a Belly Bash or Flying Kick
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
Triborg
· Only in Sektor (LK-9T9) Variation
· Must be Jump Distance away from the opponent
· Must shoot 3 Straight Missiles during the match
· Final hit must come from a Straight Missile
· Only in Cyrax (LK-4D4) Variation
· Player must hold during the final hit
· Victim must be in the air during final hit
· Final hit must come from a Power Grab or a Power Slam
· Only in Smoke (LK-7T2) Variation
· Final hit must be from a Trident
or
· Available in all Variations
· Player must press or 4 times during final hit
· Hold for Cyrax assist
· Hold for Sektor assist
· Hold for Smoke assist
· Available in all Variations
· Final hit must come from Cyber Initiative
Alien
(Air)
· Only in Acidic Variation
· Final hit must come from an Air Exo Sting (Air) or an Air Exo Splash (Air)
· Only in Konjurer Variation
· Must connect 1 Facehugger during the first round
· Final hit must be from an Ovomorph or releasing a Facehugger from the Ovomorph
· Only in Tarkatan Variation
· Final hit must come from a Chop Chop or a Chop Chop Shop
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
· Available in all Variations
· Final hit must come from a Tail Grab
Leatherface
,
· Only in Killer Variation
· Final hit must come from Running Frenzy while in the Berserker Stance
· Only in Butcher Variation
· Final hit must be from Skull Smash
· Only in Pretty Lady Variation
· Must be Jump Distance away from the opponent
· Final hit must be from Saw Toss
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from Blood 'n' Guts
or
· Available in all Variations
· Player must hold during the final hit
· Final hit must come from a throw or
Dead Woods
· Use 2 stage interactions during the match.
· Final hit must come from stage interaction (log on the floor at jump distance from opponent).
Outworld Marketplace
· Use 2 stage interactions during the match (except Blanche, the old lady).
· Final hit must come from stage interaction (Blanche) while also holding forward.
· Use 2 stage interactions during the match (except Blanche, the old lady).
· Final hit must come from stage interaction (Blanche) while also holding down.
The Kove
· Final hit must come from stage interaction (corpse that appears on the background) while also holding forward.
· Finish the opponent with an uppercut while holding the change stance button.
Kuatan Jungle
· Use 2 stage interactions during the match.
· Final hit must come from stage interaction (skeleton statue at the middle of the stage).
Quan Chi's Fortress
· Final hit must come from stage interaction (Shao Kahn's Hammer).
Lin Kuei Palace
· Final hit must come from stage interaction (flame from statue) while also holding forward at jump distance from your opponent.