Free Download Resources for provide 3ds max, cinema 4d, blender, maya, sketchup, vray plugin materials free download collection.
- [Instructor] Another nice inclusion…in V-Ray 3 for SketchUp was the edition of an…extensive library of ready-made, easy to use…material types that can be accessed by opening up…the Asset Editor,…and from inside the Material Editor tab,…clicking the left-facing arrow to expand the UI.…What we get now, are two new tabs…entitled Categories and Library;…in the Categories section,…we have a alphabetical list of the material types available,…such as bricks, concrete, fabrics and so on,…whilst below, if we just click to select…one of those categories,…we get a list and preview of the various materials…that are housed inside that category.…
We can rearrange the UI a little, here, if we want,…by left-clicking and dragging on the Library tab…in order to drop it next to the category list,…and then arrange that in either a list or a grid view,…setting the thumbnails to be as large or small as we like.…To use a material, all we need to do…is left-click and drag and drop it into the material list,…after which, we can assign it…
A 'V-Ray Material' consists of a bunch of settings, scaling values, file names, colors, etc. It is convenient to be able to save these separately from the geometry of the model. V-Ray saves all the relevant info in .vismat files. Note that it images are stored 'by reference' (file paths, not file contents), but the plug-in is fairly flexible about resolving names and finding the right file, so a modest amount of care should allow you to build up a collection of your own, and move it from place to place.
You can save a material definition as a .vismat file by right-clicking on the name in the Material Editor and selecting 'Export' from the popup. From this foundation it is easy to imagine a collection of useful textures stored in libraries.
Defining your own materials, for each rendering project, would be tedious and error-prone. It is much easier to build up (or purchase) one or more libraries of favorite material definitions, then use them for routine materials (concrete, brick, etc.) while defining unique 'specimen' textures (client artwork, adjacent buildings, etc.) for particular projects.
In fact, V-Ray for Rhino comes with some pre-defined textures, and there are free downloadable libraries online as well. This page will tell you how to find and make use of those resources on your computer. Two conditions are considered: Preinstalled materials and web-downloads.
Your copy of V-Ray for Rhino probably includes some preinstalled materials, but it isn't clear from the interface how you access them. Here's how ...
Remember this, because you'll need to change this path setting.
Assuming you found an online library source, like this one, and downloaded a library of textures, what would you get? A compressed (probably 'zipped') folder containing more folders with image, bump, and related files, organized into collections to represent various materials. After unzipping the collection, you use it in EXACTLY the same way as the preinstalled materials, but when the file chooser dialog pops up, you probably click 'Desktop' or 'Downloads' to find it on the disk.
Once you've imported a material from the downloaded library, the V-Ray Material Editor will return to it for subsequent material imports. That's why you need to remember 'C:ProgramDataASGvisMaterials', so you can get back to the preinstalled library when you want to go back to picking materials from it.
Last updated: April, 2014